After several false starts and trips back to the drawing board, I’ve had a breakthrough in my UI tests.
It was a discussion with Nin last night that cracked it, where we tossed away a RenderToTexture overlay test due to performance issues. I was about to fall back to either a 2D Canvas ··· Read this post >>
When I say “Stealth game”, what sort of actions, content and gameplay do you expect?
When our team decided on making a stealth game, I worried if we were treading too-familiar ground. I have some very strong opinions about what makes for great stealth and I have some clear favourites··· Read this post >>
We’ve been quietly working away on 4thWallAwareon since the New Year. By “we” I mostly mean myself and Nin, who’s been hella productive for what little spare time he has. Our internal prototype is showing promise. As Jim predicted for January, it’s “something··· Read this post >>
It feels great to have learned enough of UDK & UnrealScript to get my hands dirty and actually make something now. It feels even better to be able to create my idea of the perfect 3rd-person camera exactly how I’d like it ··· Read this post >>