Welcome to the “relaunched”
4thWall website @ http://wall.gameslate.com/ (Note: now relaunched again as the Awareon website).
Good Monday Morning folks. I’m going to start the week off by posting some art from +John Amor. Here’s the third bot in this series of concepts.
I believe that every society could be graded by their ability to move cargo around. We have the modern forklift, Ripley has her infamous··· Read this post >>
Here’s the 2nd item in a series of concept robots from +John Amor that we’ve commissioned for
4thWall Awareon. All of these will be non-humanoid robots in an industrial-design style that I’ve requested.
This particular bot is akin to a street-cleaner. It patrols down··· Read this post >>
Some quick testing with basic meshes created in Blender and put to use within UDK. I always find soft greys to be pleasing to my eyes. Right now I’m putting together a set of slabs, panels and blocks, so I can assemble levels to quickly test gameplay flow.
No, the entire
4thWall Awareon··· Read this post >>
I messed up my hand, aggravating an old injury. Soooooo I’m going to concentrate on level-design for the next week or two while I take a break from coding. Which means—
I was using SketchUp for quick prototyping and I’d still recommend it for that purpose, except··· Read this post >>
4thWall Awareon story revolves around a conflict between a faction of Robot-creators versus a faction that are opposed to Robots. A central compromise between these two factions: Robots should be designed as non-humanoid, utilitarian machines.
I requested another round of concept··· Read this post >>
It’s been almost a month since our last recap, so we’re overdue. It’s been a busy summer for the
4thWall Awareon crew so far.
Nelg has revamped his home DYI motion-capture setup, adding dual Kinects to his setup. https://plus.google.com/105411709722231075603/posts/Se87p6Tvf8t··· Read this post >>
I should just bookmark a URL that automatically adds “UnrealScript” to all of my Google searches.
Search of the moment? https://www.google.com/search?q=unrealscript+ComputeValidFinalDestination··· Read this post >>
The little things that get missed sometimes while using an engine with a large included codebase:
I don’t know how I glazed over UDK’s native breadcrumb system. I’ve already implemented my own, so now I’m torn over which to use. Probably a hybrid of the two.
In other··· Read this post >>
I’d like to reboot our 4thWall logo (Note: Now replaced by the Awareon logo). I’m pretty set on a 3D logo of some sort, so I can place it directly into our game-world. I’ve sold myself on this new concept, I like it a lot better than my previous pseudo-3D Photoshop hack (which wasn’t meant to stick as a logo, but hey you work with what you have, right?).
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