“Rogdor created Rogdor/Awareon Vertical Slice 1”
“Rogdor pushed 1 commit to Rogdor/Awareon Vertical Slice 1”
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Here’s my new home office, essentially the home of development for the Awareon project. Now that we’re comfortably moved in, this is the hub where I’ll do most of my work. Plus it works out well for a wee bit of LAN gaming as well.
The massive reception desk, with matching··· Read this post >>
I’m back on the case. Investigating this. Prototyping that.
You may have noticed from my lack of Awareon updates lately that I took an unannounced vacation. Michelle had some unplanned time off work, so the two of us have been distracted together with various activities (which ··· Read this post >>
I’m trying to use a few tools in development that I could only describe as moving targets. These make me realize how much I appreciate projects that use the “stable version” paradigm for releases.
I get the philosophies behind agile programming and I strongly prefer ··· Read this post >>
Making my own UI system from scratch sounded relatively easy until I started factoring in elements like multiple languages with special character / font support, text sizes, a variety of widgets, etc.. Still, I’m stubborn and sticking with it. I’ve just gotten a start on the··· Read this post >>
I’m back into that “solve one problem per day” mode with game development and it’s going quite well.
Some of the problems are larger than others, while others are more straightforward than at first they seem. Sometimes I solve many problems in one day, and every··· Read this post >>
My specular “conductivity” shader for Unity3D is more / less complete.
These shader posts are odd. For non-devs they may seem like voodoo, but for the technical artists amongst my circles I’m sure these are obvious and simplistic examples.
An illustrative screenshot··· Read this post >>
Charting my progress with my specular “conductivity” shader for Unity3D. I haven’t had too much time to add to it, but I have implemented the diffuse texture map to correctly read together with the mixed color for the final specular color.
Note the highlights on the copper··· Read this post >>
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