Warning: Boring web-dev stuff and bland benchmarks ahead:
A forest-thru-the-trees moment hit me yesterday. I was in that page editing cadence of | tinker / refresh | tinker / refresh | tinker / refresh | leveraging the page reload moments to reflect on my tinkering changes, when I realized··· Read this post >>
Once upon a time I was a web-monkey and system-admin-monkey and I loved it, but that love eventually turned into a loathing I could not escape. It creeped into every job I took, whether for game design, journalism, or banking server babysitting (not the official job title). I still have some··· Read this post >>
Jamb is a high-ranking Security officer within the Caretaker faction. He’s a notable factor in the plot, being the mysterious bad-guy sort. He oversees security operations that directly affect our player-character Char.
Jamb is also our little attempt to capture the personality··· Read this post >>
I’m feeling the weight of so many hats. We’re trying to get our current
4thWall Awareon prototype into some sort of playable state. That’s mostly code-centric, but I’ve pushed myself into environment modelling because I’d like to resolve that content··· Read this post >>
Several of my readers have asked me to reveal more of the
4thWall Awareon story. I’ve been avoiding blurbs because I’m not as confident at writing copy as I am at storytelling through the game.
Am I worried about spoilers? Not from a plot perspective, but from a quality point of··· Read this post >>
I hope you like being a voyeur. I know I do. I like to observe.
4thWall Awareon core gameplay will consist of two parts: Stealth & Escape. Goals will be observation-driven: Get in, get out; follow and witness; overhear conversations; discover evidence; determine who your allies··· Read this post >>
I was pleased enough with my logo mockups to choose one to replace the 4thWall logo (note: now replaced again with the Awareon logo).
I recreated the logo in Blender from the original mockups. What you see here is a direct render from Marmoset Toolbag, using default shading. It doesn’t··· Read this post >>
Back when Nelg and I were mod fiddling, I read a post on PlanetPhilip that asked “Would you like to see a mod break the fourth wall?” As the comments on that post relay: There are many games that already break the fourth wall, but usually for comedic (or clever chuckle) effect.
I ··· Read this post >>
So I have a small handful of games I can gift / trade / give away on Steam. I figured I should do some shameless self-promotion at the same time. Here are the games I have up for grabs:
Defense Grid with all of the DLC
Left 4 Dead 2
So if you want one of these, just··· Read this post >>
Welcome to the “relaunched”
4thWall website @ http://wall.gameslate.com/ (Note: now relaunched again as the Awareon website).
By relaunched, we mean that we’ve finally synced content with Rog’s 4thWall dev posts (Note: Now search for Awareon dev post). ··· Read this post >>
Good Monday Morning folks. I’m going to start the week off by posting some art from +John Amor. Here’s the third bot in this series of concepts.
I believe that every society could be graded by their ability to move cargo around. We have the modern forklift, Ripley has her infamous··· Read this post >>