One Puzzle at a time
I’m back into that “solve one problem per day” mode with game development and it’s going quite well.
Some of the problems are larger than others, while others are more straightforward than at first they seem. Sometimes I solve many problems in one day, and every once in awhile a big one stumps me so I have to push it aside and solve another.
Another developer asked me how I could work on an ambitious project with completion so far away. This is how, by completing one task at a time.
Today I’m implementing keyboard controls on my custom 3D UI. One of those “not as straightforward as it first seems” problems.