WIP model: Computing Station (continued)

Here are a couple more images of that computing station for anyone interested in my progress on this game asset. This is with ambient occlusion applied. The images have a bit of FOV distortion, but you can see the handlegrip controls that I’ve added since the previous image.

I still need to apply buttons to the grips (which I’ll do via normal mapping), but this may give you a better idea of how they work.

The block shapes of the post and the arm are intentional, as they’ll fit within the Nor Engineer faction’s aesthetic. This is complete as a lowpoly model, although it needs to be rigged, painted, etc..

I do my assets in groups, so this won’t get painted until I do the next batch, but I’ll be sure to post the end results when I have them.